Team size: 3
Duration: 72 hours
Ludum link: click here
My responsibilities: 2D graphics, level design, UI design

You have been summoned into cat-like creatures world. Nothing seems familiar to you in here. The creatures want you to complete a certain task before they allow you to go back. You are equipped with two easily inflammable balls attached to the torches. Then it hit you, the poi dance. You trained it some time ago. Right, that’s my chance - you think. In control of the fire go and burn 'em all!
Mechanics The playable character follows the rotation of the player's mouse. You can throw and pull your poi balls, each separately controlled by Left/Right mouse keys. When the balls collide they create a cloud of fire.
Torches will burn out after a certain amount of time. Unlit they won't deal much damage to the enemies, meaning you are not able to defend yourself. Also, in the darkness enemies will gain more courage and attack you. Keep your fire alive, or die!
Ai Enemies hide in the darkness and once in a while charge at you. They are also able to unlit the surrounding torches.
Music and sounds Music is guitar music with effects applied. Enemies' voice is my voice, which I changed a pitch higher. Despite that, it sounds very similar! :D
Graphics There are a lot of particles, post-processes and 2d sprites.

Monster design

Game over screen design

Game over screen first sketches

Blood splatter

Blood patterns

torch design

oil

stones


HP
HP
Flames level
Flames level
Sketches
Sketches
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